Sunday, 7 September 2025

PES 6 Teams Callnames + Ceremony Faces FIX + Clean Main Menu

 


CREDITS: PROJECT OF HUMAN


How can we modernize this game if we still have to deal with the past? Well, why not try to do both at the same time? Another pack of mods to break the monotony.

Probably one of the Kitserver bugs most hated by the community has finally come to an end and now you can enjoy the championship ceremony without these damn Frankensteins. But don’t forget it, will only work if your patch is installed outside of 'Program Files', because the DLL modifies files and restores them after the scene ends.


I know you like to use creativity, so this simple DLL will help you do your work more elegantly.

"Can you do this with the rest of the menus?" Probably yes, but I’m not in the mood for that lol.



》HOW TO INSTALL


1. Extract the files to the root directory of your Patch.

2. Edit the kload.cfg to load the DLL.

Example:

DLL.?? = "kitserver\teamscallnames.dll"

&

DLL.?? = "kitserver\ceremonyfix.dll"

&

DLL.?? = "kitserver\cleanmenu.dll"


Don’t forget to increase the DLL.num value accordingly.


3. Done! Your Mods are now actived.


3. Do not remove the credits.png file and bass2.dll or "Teams Callnames" will stop working. :))


》HOW TO USE "TEAMS CALLNAMES"


First go to "..\kitserver\GDB\teamscallnames-server" and you will see this files and a Real Madrid folder as example.


Open the frequency.txt and you will find this line written: 'After_pass=9', this function is to tell PES6 how many passes (ground passes) are needed to trigger the team callname. For example, during a match you’ll make 1, 2, 3… 9 passes, and on the 10th pass the callname audio will be triggered. So its up to you to choose the number; I set it to 9 because I thought it was a non-repetitive amount.


This is the most common part, you put the teams IDs with the folder you created and add many .wavs as you want.


This time there is no volume.txt as usual, because since its a commentary mod I decided to link it directly to PES6 volume. Yay!


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