Thursday 26 April 2018

PES 2018 Kit Studio 2018 - v1.2.2 - UniColor and KitConfig editor by zlac


CREDITS: zlac

Features PES 2018 Kit Studio 2018 :
Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
kits per team configuration
kit types (normal, GK, CL)
kit icons
kit colors (for kit selection menu, etc.)
add/remove kits to team (up to 10 kits per team)
conversion of unlicensed team entries to licensed (to enable CL kits)
ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
ability to delete licensed team entries via popup menu
saved .bin files are always zlib-compressed
improved team filtering by name - filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
filters accept team Id's and team names
hex color-codes displayed in color pickers
export/import of individual licensed team entries via popup menu
mass csv export/import for all teams
colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2018)
ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
EXPERIMENTAL - realUni .bin config files editing (see File > Settings ... for further instructions on how to enable this feature) - realUni .bin config files also seem to be unchanged when compared to 2017, but no guarantees that kit configs actually work in-game - always make backups.
NEW in 2018 v1.1 - synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
NEW in 2018 v1.1 - ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
NEW in 2018 v1.1.1 - added support for new kit collars (117, 118, 119)
Disabled features from previous versions:

What files do I need to use ...

For compatibility with the game which does not use data packs:
- Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- [New in v1.1] EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder

For compatibility with the game which uses Data pack 1:
- Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
- [New in v1.1] EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder

Requirements:

.Net Framework 4.0

Thanks:
Zlac
To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing
Special thanks also goes to @GOAL for his KitManager 2016 - reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018

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