Wednesday, 3 September 2025

PES 6 Stadium Atmosphere Overhaul + Animated Crowds

 


Credits: Project of Human


What makes you perceive it as reality, what you see, what you feel, what you HEAR? This is another mod inspired by FIFA’s layered audio system. Every stadium sound is played randomly without pre-rendering: players shouts, drums, stadium echos, and much more...


⚠️ Remove any of my previous sound mods.

PES6 IMMERSIVE GOAL REACTION already include.


》HOW TO INSTALL


1. Remove any of my previous sound mods.

2. Extract the files to the root directory of your Patch.

3. Edit the kload.cfg to load the DLL.

Example:

DLL.?? = "kitserver\atmosphere.dll"

&

DLL.?? = "kitserver\crowdanima.dll"

Don’t forget to increase the DLL.num value accordingly.

3. Done! Your "Atmosphere Stadium Overhaul" and "Crowd Always animated" is now actived.

4. Do not remove the credits.png file or the DLL will stop working. 


》HOW TO CONFIG


First go to "..\kitserver\GDB\atmosphere-overhaul" and you will find these folders.

Each of these is an audio layer that will be played during the match


It’s up to you whether to add more wav audios or remove them if you find them annoying.


Back in the root folder, you will find 2 .txt files: Frequency and Calibration. The Calibration file is an individual volume controller for each sound effect. I don’t think it needs much explanation just like in other mods you increase or decrease the value and it will affect the volume.


Now, when you open Frequency.txt, you will see these names and values.

Just like the Calibration file, each one represents a folder of sound effects, but its function is the FREQUENCY at which the effects will play again during the match.

Example:

If you set Drums=25, then the drums will take 25 seconds to play again.

If you set Whistles=130 They will take 1 minute and 30 seconds to play again. It’s that simple


And finally, when you install the mod in your patch, you will get a new file called atmosphere_volume.txt. This is also a volume controller, but it covers all the sound effects at once. It’s important because regular players won’t need to dig deep into their kitserver to edit the Calibration. It works based on percentage. For example, if you set "Whistles=45" in Calibration and then set "90" in atmosphere_volume.txt, it will reduce the Whistle volume and all the other sounds by 10% at the same time.


DOWNLOAD

No comments:

Post a Comment